menu
Monthly Archives: August 2012

Society Of Illustrators Annual Competition -55

SOCIETY OF  ILLUSTRATORS CALL FOR ENTRIES!!!
ANNUAL ART COMPETITION

CLICK HERE TO ENTER ILLUSTRATORS 55

The entire show will be presented in full color in ILLUSTRATORS 55, “America’s Original Annual of Illustration.”   Works selected will be on display at the Museum of American Illustration at the Society of Illustrators from January 4 – March 2, 2013.  A selection of 40 works will tour US colleges through June 2014, the 32nd educational traveling exhibition.

 

Accepting entries through October 26th, 2012

 

55th ANNUAL EXHIBITION COMMITTEE

John Hendrix, Chair

Jillian Tamaki, Assistant Chair

Red Nose Studio, Poster Art

SooJin Buzelli, Poster Design

 

ILLUSTRATORS 55 ANNUAL BOOK
All accepted entries will be reproduced in full color in the Illustrators 55 Annual. Complete credit will accompany the image, including title, media and artist’s and/or rep’s phone number(s). The Hanging/Publication fee of $90 non-members/$80members is required for reproduction in the book, whether or not the work was displayed in the exhibition.

 

AWARDS
Gold and Silver Medals will be presented to the illustrators and art directors whose works are judged the best in each category. Medals will be presented only if original art is available to hang in the exhibition. A high-quality print will qualify in case of digitally created work. All award winners will receive a complimentary one year membership to the Society of Illustrators.

ELIGIBILITY
Any illustration created or initially published between October 1, 2011 and November 1, 2012 that has not been accepted in the Annual previously, is eligible. International entries are welcome. Each submission will receive consideration by every member of the jury for its category. Please be certain that the original art will be available for exhibition and can remain at the Society from January through March 2013. High-quality prints will be hung in the case of digitally created art only.

Continue reading

Spreading Your Wings-Breaking in to Toy Design-Part 5

Past Articles:
Part 1
Part 2
Part 3
Part 4

Toy design and artwork by Claude Bonnaud

This final article will call to attention something a commenter named Jim Bousman brought up in comments on previous articles. Jim is well established within the toy and gaming industry and knows a great deal about what it takes to get hired within the market.   So what was the additional skill that he looks for when hiring toy designers that we didn’t mention? More on that in a sec.

The reason we didn’t mention the item brought up by Jim it is that our research showed us that the specific skill mentioned wasn’t needed for an entry level position. So while this skill isn’t “needed,” it can be the thing that differentiates you from others who may be applying for the same position. Any additional skill you can wrangle and add to your resume can only help in guaranteeing that you are the one chosen for the job.

 

Toy design and artwork by Claude Bonnaud

Continue reading

News- Tom Bancroft Offers Online Character Design Class for 10 dollars!

Tom Bancroft has almost 25 years of experience in the animation industry, most of which was for Walt Disney Feature animation where he was an animator for 11 years. He is the author of several character design books and he is now offering his services and wisdom in an online class of sorts to be available to the public. The course is an hour and a half, has a homework assignment, prizes and costs ten dollars.

WORKSHOP #2 is on
Thursday, August 9th, 8PM, CST

Presenting:

“The FIVE THINGS you are forgetting in your drawing that will make your character drawing go from good to GREAT!”

THIS THURSDAY Night! August 9th, 8PM Central Time Zone (check your time zone for your time)$10.

FOR MORE INFO ON THE EVENT CHECK HERE!

News-Top Cow Comics to launch Talent Search for New Writers and Artists

Top Cow Productions (TCP) is an American comics publisher, a partner studio of Image Comics founded by Marc Silvestri in 1992. Top Cow was part of a movement that turned the comics world on it’s ear and set new standards in publishing and creativity. They had many properties go on to be the basis of live action television series, movies and  animated movies and television series.

But now it looks like Top Cow is on the look out for new writing and illustrating talent. Think you have what it takes? Then pay attention.
The Top Cow Talent Hunt for two new writers and two new artists will go live September 1st and run through Dec 31st. The Top Cow Talent Hunt will officially launch September 1st and run through December 31st.

Information and details regarding the contest will be  posted on www.topcow.com by September 1st.

© Top Cow Comics

So start getting your portfolio together and your best scripts in order in anticipation. We’ll update you when things kick off!

Good luck to everyone!

Guest Post-AP Sabourin recaps the NESCBWI 2012 Conference

Today we have a guest post from AP Sabourin. An up and coming Illustrator working hard to make his way into the Children’s Market. Please join us as he recaps the NESCBWI 2012 Conference.  For more info about SCBWI (Society of Children’s Book Writers and Illustrators). Click the link.

 Before I jump into the conference details, I must first excitedly announce that my entry into the NESCBWI 2012 Poster Contest placed second in the Unpublished Category! Congratulations to all of my friends and fellow illustrators who placed within their respective categories, including Hazel Mitchell, Marcela Staudenmaier, Dan Moynihan, Milanka Reardon, and three time winner Russ Cox.

First and foremost, I must say what an amazing weekend I had! Not only was it great to see some familiar faces from SCBWI’s New York Winter Conference, but it was also nice meeting so many new, talented individuals. Just like the winter conference, NESCBWI 2012 was a three day event, beginning at the Eric Carle Museum on Friday and ending on Sunday with a closing speech from Jane Yolen. Without getting too long winded, I’ll just list some highlights from the weekend.

Continue reading

News-The Art Department announces it’s Faculty List

 

TAD is the next-generation model for art education.

The first ever, career-driven, virtual and real world art and entertainment development college for both digital and traditional media, designed and delivered by today’s top industry professionals.

The superior alternative to traditional art school, where you control your educational experience by choosing the program style that best suits your lifestyle.  Study exclusively online with the VIRTUAL style program, or learn online in conjunction with attending the in-person workshops held twice a year by choosing the HYBRID option, or elect for TADs exclusive, ENHANCED HYBRID program style, fusing online classes and biannual workshops, with a fully-immersive in-studio experience at one of our state-of-the-art studio locations.

Fall 2012 Faculty List Announced

The Art Department is honored to announce the brilliant leaders from Pixar, Disney, ILM, and Laika who will be sharing their knowledge with students in our online animation program, starting August 27.

  • Andrew Gordon: Directing Animator – Pixar and TAD Dept. Chair
  • Mark Oftedahl: veteran Animator formerly of Pixar
  • Peter Kelly: Animation Instructor/veteran Animator – ILM
  • Kevin Ohara: veteran Animator- Pixar
  • Steve Segal: Freelance Animator, former veteran of Pixar
  • Mike Wellins: Director Laika (stop motion)
  • Anthony Christov: Art Director and Production Designer- Pixar

Guest Instructors:

  • Mark Andrews: Director of “Brave” – Pixar
  • Nate Stanton: Story supervisor – Pixar
  • Matt Luhn: Story Supervisor – Pixar
  • Scott Clark: Supervising Animator – Pixar
  • Andy Beall: Department Head of Animation and Director – Pixar
  • Doug Sweetland: Director – Pixar, now at Sony Pictures
  • John Kahrs: Supervising Animator Tangled/Director Paperman -Disney
  • Tom Gately: Character Designer- Pixar
  • Dylan Brown: Vice President -Pixar Canada
  • Sanjay Patel: llustrator/Animator – Pixar
  • Matt Nolte: Character Designer – Pixar

Additional Foundations and TAD faculty include:

and many more…


Spreading Your Wings-Breaking In to Toy Design-Part 4

Welcome to Part 4 of our series of Toy Design Articles. You can find links below to the other articles before this one.

Past Articles:
Part 1
Part 2
Part 3

The next question we will cover is,

How do I find work?

There are a number of ways and resources to begin your search for freelance or full time employment opportunities within the Toy Industry.

Have you found a company who’s work you are drawn to or they fit your style? I hope that while you were going up and down those aisles in the toy store that you noted which companies did work that excited you. I also hope that you picked up those toys and wrote down, at the very least, the names of those companies.  If not go back and do it.

Once home I would ask that you go online and peruse their websites. Many of the companies will have a job database on their webpages that shows open positions.

You can also join a social network like LinkedIn. LinkedIn is a professional social website intended to be used primarily to make business contacts and networking.

One of LinkedIn’s many features is that if the company you are interested in is in their database, you can follow them.  This will allow you to be updated when people leave the company as well as when new jobs or positions open. Most of your major companies will have listings on LinkedIn.

LinkedIn also has a number of Toy Industry related groups that you can join. Many of them have Job listings. You can use these groups to place links to your portfolio as well as peruse any jobs that are posted to them. These groups can also be a great place to post industry related questions, get input on your portfolio and engage in thoughtful discussions with your professional peers.

Continue reading

Guest Post-Aja Wells recaps the SCBWI Portland Conference

In this guest post, Aja Wells returns to give us her insights and review of the 2012 Portland SCBWI Conference that she recently attended.  SCBWI is an organization that hosts conferences throughout the year across the country.  The goal of these conferences are educating writers and Illustrators and giving them the tools and opportunities they need to break in to the Children’s Market. So let’s see what she thought!

 

This is a little bit late, but on May 18th I attended the “Inspiration Station” SCBWI Portland Oregon Conference. This was my second local SCBWI conference (Society of Children’s Book Writers and Illustrators, for the uninitiated), and my fourth SCBWI conference overall. I have to admit, I was a little bit worried about attending this year. The previous year was a bit of a bust for illustrators in my opinion, with very little usable or interesting information given out that applied directly to illustrators. However, I am pleased to say that this years conference was a wonderful experience.

Attendees were invited to choose from four intensive tracks to follow through the conference. The choices were Picture Book, Middle Grade, Novel, and Illustration. I decided to follow the straight Illustration track, because the Picture Book track focused more heavily on writing (though many illustrators decided on Picture Book and enjoyed it).

The first session I participated in was a workshop focused on character design. A lecture led by Art Director Laurent Linn explored contemporary children’s books, and we took a look at raw sketches with art direction notes. It was wonderful to see how the characters evolved, and how a healthy relationship between an art director and illustrator can create a beautiful unified vision. When we first registered for the conference, were were invited to participate in an assignment to provide multiple character sketches of either Puss in Boots, Rapunzel, The Mad Hatter, or another character of our choosing. I decided to do Puss in Boots. Mr. Linn gave brief critiques and suggestions to create stronger characters. It was an excellent, engaging lecture and I think everyone got a lot out of it.

 

Continue reading

previous page | next page